![]() Mana and Alchemy is really cool, one of my new favorites once I got the hang of it. I kinda gave up on the to-do list after the dozenth sign. We're at the end of Astral Sorcery, ElementalCraft, Psi, Occultism, and Mana and Alchemy. Though, I will admit, it's very "are a bad enough dude to hit yourself in the dick with a hammer" sometime. Not in love with some of the endgame stuff still, but we'll see how it goes. ![]() ![]() It's really cool getting to gently caress with all these mods. Ok, I have to take back my initial impression of All The Magic: Spellbound. I set up a second one and it just kind of worked. Yeah you're right and I screwed it up in the post. You try to be happy when everyone is summoning you everywhere to "be their friend".ĭon't the automated tables have to be touching the unpackager? My impression of how everything worked was that the packager bundled things up into a single item, then the unpackager took that packaged item and opened it up and deployed it to a crafting receptacle (so an automated package crafter table, an assembly line, etc). Rocko Bonaparte fucked around with this message at 21:45 on Feb 13, 2022 ![]() Omnifactory has a mega torch that seems to prevent all hostile entity spawning so I'm going to be experimenting with that. Huh I guess that would be server-side though so I'd have to poop out a custom pack just for that. There was one exception: the advanced package crafter recipe for the reinforced mining laser works.Ĭan I not put the different package crafter on the same packager? Consider:Īn elite package crafter on one side of the unpackagerĪn advanced package crafter on another side of the unpackagerĪ pair of recipe holders containing the same recipes for stuff across the two packagers, with one in the packager and one in the unpackagerĪll items do show up in my terminal, but then I get an error that I'm missing the package for each of them. In Control mod does that, maybe other similar things for later versions. I guess they don't care about light levels. I know at least in the older versions that entities caused so much more burden just for existing than most machines and pipe stuff.Įdit: Speaking of entities, is there anything that can stop slimes specifically from spawning below 40? I keep getting a slime visitor from time to time and I looked it up. If spreading out, make sure the chunks are completely well-lit so you're not dealing with mobs. So one reason to spread out is to dodge that bullet.Ģ. Be careful with these huge-rear end packs when using less chunks that you don't hit the unique block/item limit in the chunk. I don't recall anything specific about performance in that regards but I do recalls some auxiliary things:ġ. However 1.7's old enough that it probably has some weirdness about updates per chunk causing extra slowdowns if you're talking something like GTNH. When you're standing around at home it probably doesn't matter much, but if you chunkload you can design your stuff such that only certain things get loaded to possibly reduce overall CPU usage on a server by leaving unnecessary things offline. I can’t remember, is it better for lag to spread your factory out over multiple chunks or to minimize chunks used? In other words, spread horizontally or vertically.Įveryone seems to say use more chunks/spread horizontally, i haven’t seen any actual technical explanation for this tho Give it a few hours and you have 10k bronze plates or whatever. Where's the config thing in GTNH that makes Tinker tools cost more and more to repair over time? Is that even still in?īarrel in to hopper in to machine received by hopper into another barrel. It seems daunting at first, but before playing this pack, the closest I got to automation was a chest as an input buffer and then one machine feeding another, for like ore doubling directly to ingots. Then you just move stuff around with pipes, and you can start to get real fancy and have machines output to each other, and use robot arms or limited item filters or impulse hoppers to put stuff into machines and just keep broadening the chains so you're now producing more complex things and add level emitters and/or AE2 crafting cards to throttle item output. It's not that hard really, cause in order to build anything in this pack, you gotta do it by hand a couple times and you can start to see what you can have a simple machine do so you don't have to. But my second play through, I've really gotten a ton more passive autocrafting going. I used to be really bad at automating poo poo too, but playin OF really got me into doing it, mostly properly now! I did an almost complete play through where I mostly had active autocrafting (mostly requesting poo poo through AE2) with some passive especially as I progressed. Meanwhile, I'm not smart enough to automate anything.
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